Langsung ke konten utama

Game Programming Algorithms and Techniques : A Platform-Agnostic Approach (0321940156)



Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry.

Sanjay Madhav takes a unique platform- and framework-agnostic approach that will help develop virtually any game, in any genre, with any language or framework. He presents the fundamental techniques for working with 2D and 3D graphics, physics, artificial intelligence, cameras, and much more.

Each concept is illuminated with pseudocode that will be intuitive to any C#, Java, or C++ programmer, and has been refined and proven in Madhav's game programming courses at the University of Southern California. Review questions after each chapter help solidify the most important concepts before moving on.

Madhav concludes with a detailed analysis of two complete games: a 2D iOS side-scroller (written in Objective-Cusing cocos2d) and a 3D PC/Mac/Linux tower defense game (written in C# using XNA/ MonoGame). These games illustrate many of the algorithms and techniques covered in the earlier chapters, and the full source code is available at gamealgorithms.net.

Coverage includes

Game time management, speed control, and ensuring consistency on diverse hardware
Essential 2D graphics techniques for modern mobile gaming
Vectors, matrices, and linear algebra for 3D games
3D graphics including coordinate spaces, lighting and shading, z-buffering, and quaternions
Handling today's wide array of digital and analog inputs
Sound systems including sound events, 3D audio, and digital signal processing
Fundamentals of game physics, including collision detection and numeric integration
Cameras: first-person, follow, spline, and more
Artificial intelligence: pathfinding, state-based behaviors, and strategy/planning
User interfaces including menu systems and heads-up displays
Scripting and text-based data files: when, how, and where to use them
Basics of networked games including protocols and network topology


Product details

  • Paperback | 352 pages
  • 178 x 228 x 17mm | 646g
  • Addison-Wesley Educational Publishers Inc
  • New Jersey, United States
  • English
  • 0321940156
  • 9780321940155
  • 616,865


Download Game Programming Algorithms and Techniques : A Platform-Agnostic Approach (0321940156).pdf, available at ebookdownloadfree.co for free.

DOWNLOAD

Komentar

Postingan populer dari blog ini

Peter va a Colombia (099120381X)

An engaging, action-packed read, Peter va a Colombia is a short novel that first-year Spanish students can easily grasp. Written in the present tense, the book is built on a list of 350-plus Spanish nouns, verbs, and common expressions. As they read, students acquire basic vocabulary and grammar while gaining confidence with the target language; they also learn about fascinating places and people in Colombia.The main character is 13-year-old Peter from Des Moines, Iowa. A video-game enthusiast and avid reader, Peter learns about Colombia from his Spanish teacher and decides to visit. But once there surprises meet him at every turn: chilly Bogota contrasts with tropical Cartagena; stunning multicolored jungle birds contrast with scary piranhas; and a kind man with books contrasts with rural poverty and isolation. Drawing readers to Peter's adventure, Peter va a Colombia keeps students engaged and involved. As they read, they will wonder: What is Bogota like? What foods do Colombians...

Full Tilt (1416997482)

Sixteen-year-old Blake has always been the responsible one in his dysfunctional family -- the one who drives safely, gets good grades, and looks after his wild younger brother, Quinn. Quinn is his brother's opposite -- a thrill-seeker who's always chasing the next scary rush, no matter what the cost. But Quinn and Blake are in for the surprise of their lives when they're thrust into the world of a bizarre phantom carnival -- and their souls are the price of admission. In order to save his brother, and himself, Blake must survive seven different carnival rides before dawn. Seven rides...it sounds easy. But each ride is full of unexpected dangers, because each ride is a reflection of one of Blake's deepest fears. And the last ride is the worst one of all. Because that's the one that confronts Blake with a terrifying secret from his past -- a secret he's been running from for years. Full of roller-coaster twists and turns, Full Tilt is an Orpheus-like adventur...

The Second Coming (9781509534845)

We have entered the gateway to the apocalypse. This theological concept is the best metaphor to describe the world in which we are already living. Chaos is all around us: political folly, economical delirium, ecological catastrophe, intellectual cynicism, technological simulation of life. This is what Franco 'Bifo' Berardi suggests in this wry, dark, disconcerting but also brilliant and invigorating journey through the main events that we have witnessed in recent years. One century after the Communist revolution, the very idea that the world could be changed for the better seems dead once and for all. Every time that a new change occurs nowadays, it seems to be a change for the worse. But the fact that nothing can save us any more shouldn't be seen as a form of fatality or a reason for surrender. On the contrary, if our world is dead, then the space is open for another to appear - a world where apocalypse can shake us out of our zombie-like contemporary existence. The sec...